![]() ![]() Seems that you're talking about LRB6 (which BB2 uses) stunty teams. And with their ultra-cheap Halfling Master Chef, you no longer have a get-out-of-jail-free card when you fail a block!Īgain, these guys don't exist to win, they exist to make you lose. Even if you manage to take the expendable fodder down, you'll just find yourself blown off the field by their slingshots or paved into it forever by their wagons!Īgainst Halflings, you'll be hard pressed to find an out with two staggeringly powerful Treemen controlling the middle of the field and Halflings that are too nimble to reliably knock down. They live and die by their secret weapons, but it won't matter when half your team is dead in the gutter by the end of the first drive!Īgainst Snotlings, you'll find yourself overwhelmed by a mass of 14 gobbos ready to tear you apart. Their power is doubled by the swarming Gnoblars, who, while weak, have Sidestep and dodge, meaning that nothing short of a straight knockdown will get them out of your tackle zone!Īgainst Goblins, you'll find your guys bludgeoned, burned, bombed, stomped, and sawed in half by their tools. I feel like the common denominator of the Stunties is that they aren't there to win, they're there to make you lose.Īgainst Ogres, you'll be 6 feet under without a burial after they stomp you into the ground. My friend tried playing them in BB2 and the amount of salt it gave him was unhealthy, so I can’t imagine how much worse they are in 2020 rules. ![]() Vampires seem like the universally accepted worst team. Obviously they have huge weaknesses but I’ve run into great Halfling coaches who I struggled against, if only because I expected to steamroll them. I love them, but I think they play more to make the opponent lose than for them to win.Īs for Halflings, I think that the people crazy enough to play Halflings can make them into a decent team. Goblins are a bit of a troll team - they live and die by their fouls and secret weapon removals. They would certainly have to play a bit trickier. I haven’t played Snotlings but I imagine they’re similar, though with fewer reliable big guys I think it might be easier to take out their positionals. Your only real weaknesses are attrition (which you have plenty of reserves to compensate for), and your own dice (Bonehead and picking up the ball). Dodge + Sidestep means that half of the results on an opponent’s block dice aren’t going to do what they want, and your players will always be in their way. I personally vote for Ogres, because Gnoblars are surprisingly annoying for opponents to deal with. Read all of the related reddits at once = Other GW Gamesīringing back the Specialist Games vibe, slowly: Other Forums/Message Boards for Bloodbowl: Got mini's you don't play, want to swap for someone else's? Non-GW Mini's for a Unique look for your teams: ![]() Post your Teams! Your Stats! Your Horror Stories of the Game that Nuffle Ruled! Got a Club? LINK IT! Got a Tourney? LINK IT!Ĭomplete list of NAF Tournaments - Check back often!Ĭomplete list of FUMBBL Tournaments - Check back often! You can certainly base opponents and dare them to try and break you, as very few will have the ability, and once you have acquired some Guard and Mighty Blow, you can dominate any melee.We Are Bloodbowl! The Night Goblins, the Orcs, The Elves! We BRING THE PAIN! Be it Electronic or Table-tonic! On defense, you will need to play a cautious style, not over-committing to any flank, or chasing opponents into their half, but maintaining your shape and keeping your defensive line strong. You will have to base up to keep them engaged and rolling dice, and to give you opportunities to get blocks on your turn. Time is your enemy as Dwarves, and opponents will often try and stall you and play keep-away. On offense, you will need to deploy a cage to protect your Runner, and grind down the field, making space for it to advance with your Blitzers, Blockers, and Slayers. Whether on offense or defense, careful positioning is of the essence, as any wrong moves can open up the field for your opponents, and you will struggle to recover the position. The defining feature of the Dwarven team is its slow speed. ![]()
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